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Card Game brainstorming and initial ideas

     This module required us to create a card game using the free CCG Toolkit on Unreal Marketplace, while also challenging our ability to work together as a team in order to create a proper, playable experience for the consumers. Our team consists of 3 members. We documented every step we took in making PURGATORY, our card game, from the brainstorming phase to the final product.

     We wanted to keep our concept simple, while also encouraging the players to come up with their own tactics and strategies in order to win. Our theme is represented by the fight between Heaven and Hell. While we didn't keep most of the religious aspects of it, we've mostly drawn inspiration from "Dante's Inferno". The story of PURGATORY  is the following: the 2 players' fates depend on a last card game in the purgatory, where a gatekeeper gives each of them a specific deck randomly, either Heaven or Hell themed, and the gates of Heaven will open to welcome the winner.

1st Deck - Heaven

  • Colours: Blue, White, Yellow (Gold)

  • Angelic

  • 9 Spheres of Heaven (Dante's Paradiso)

2nd Deck - Hell

  • Colours: Red, Black

  • Demonic

  • 9 Circles of Hell (Dante's Inferno)

Initial card names ideas

  • Moon

  • Mercury

  • Venus

  • Sun

  • Mars

  • Jupiter

  • Saturn

  • Fixed Stars

  • Primum Mobile

  • Adam's Rib (HP)

  • Limbo

  • Lust

  • Gluttony,

  • Greed

  • Anger

  • Heresy

  • Violence

  • Fraud

  • Treachery

  • Adam's Apple (HP)

Game inspiration

  • Diablo

  • League of Legends

  • Dota 2

  • Heroes of the Storm

  • Dark Souls

  • Gwent

Game Pitch

     First step forward in game production, after most of the brainstorming is done, is selling the idea with a game pitch, briefly explaining what we intend to do and offer reference pictures to support our ideas and concepts.

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All GDD Versions

Cards stats and mana breakdown

     Personally, I feel coming up with the cards was one of the biggest obstacles my team had to go through for this project. From our initial ideas to the final game, we've had 6 versions of our cards, abilities and mana breakdown for each deck. Below you can find the final spreadsheet:

Peer Review

     The peer review was another vital step in our development progress. Our fellow classmates completed our form, answered our questions about the game and gave us feedback on the game alpha they played, which we took in consideration in the rest of our design and development process.

     You can find the peer review form down below:       https://docs.google.com/forms/d/e/1FAIpQLScirYZlNOoyyaYvNBFHiEDMqyshTN0f9CB_8J4obDB57fhOgA/viewform 

 

     You can find the responses below:

Gameplay video

Final game screenshots

In-game_screenshots_1
Player_2_Hell
Player_1_Heaven
In-game_screenshots_2
In-game_screenshots_3
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©  by Lorena-Maria Neagoe to showcase progress made during studies. Proudly created with Wix.com

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