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Stonehenge exercise

stonehenge.jpg

    For our first task, we were given a picture of a stonehenge and one of a stormy sky. The task was to merge the two images into one using Photoshop.

To cut out the stonehenge I used the polygonal lasso tool, which allowed me to keep the parts I wanted from the original stonehenge imagine.

StormySky.jpg

    Afterwards, I dragged the picture of the stormy sky onto the same window as the stonehenge and placed it as a bottom layer.

    Lastly, I transformed the image of the stormy sky to make it fit better with the stonehenge. Below you will see the final product.

stonehenge exercise.jpg

Animal hybrids

image-20160210-3253-1lox34t.jpg

    For this assignment we had to create two animal hybrids using Photoshop.

    I decided to mix a rhino and a snail for my first hybrid. I cropped the rhino's head with the polygonal lasso tool and flipped it over so it would face the same way as the snail.

side-profile-shot-of-a-white-rhino-andre

I placed the rhino head over the snail's head, modified the color balance of both images to make them fit better and used the blur and smudge tools to have them blend.

As a last step I removed the snail's eyes using the spot healing brush tool.

rhino snail.png
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    My second hybrid is a mix between a seal and a lioness.

 

    Like for my first hybrid, I cropped the lioness's head using the polygonal lasso tool and placed it over the seal's head. 

grey-seal-stock-gty-jef-190621_hpMain_16

To make it look more realistic, I modified the color balance, brightness and contrast of the head.

sealion.png

Apocalyptic building

building ss1.png
apocaliptic building.png

Green screen

background.jpg
lady.jpg
green screen.png

        This was a simple task for us to learn how to work with a green screen on Photoshop. We used "Color range", under the "Select" menu.

More Felled Trees on Woldgate (David Hockney, 2008)

    For this assignment, we have been asked to choose one of the following 3 artists David Hockney, Alexander Rodchenko, John Stezaker and comment on their work. I chose David Hockney mainly due to the colour palettes he uses in his art pieces.

    As you can observe, his oil and digital paintings portray nature landscapes and buildings, sometimes bringing them together in one illustration, other times keeping them separated. His style is simple, sometimes minimalistic and somewhat similar to Vincent Van Gogh’s. His use of bright, really saturated colours gives his works an out-of-this-world sensation, a good example being the purple tree trunk and leaves in the imagine shown.

    When I look at this works, I am always under the impression that they present fantasy worlds, much like Tolkien’s Middle Earth, Lewis Carroll’s Wonderland or one of George Lucas’s colorful alien planets, such as Felucia.

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Temple

temple 1 ss3.png
temple1 ss1.png
temple render 3.png
temple render 1.png
temple render 2.png

For our first Maya session we had to model a simple temple. I chose to come up with simple renders on top of that, using the standard surface as a material and a simple Physical Sky light.

Spaceship

    One of our Maya tasks consisted in moldeling a spaceship. Since I wanted to challenge myself, I wanted to try to recreate a very rough model of one of the famous Star Wars spaceships, The Ghost, which appeared in the TV show Star Wars: Rebels, alongside ocassional appearances on the movies Star Wars: Rogue One and Star Wars: The Rise of Skywalker. The total work time on this reached about 5 to 6 hours.

spaceship ss1.png
spaceship ss2.png

Here I have attached one of the many refecrence pictures I have used for my Maya build.

KG_GHOST_SCREENCAPS_007.jpg

Maya practice

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practice1-1.png

     In addition to the usual tasks, we had to model 2 objects for practice. I chose to create an old, wooden wheelbarrow and a more intricated candle holder.

practice2-2.png
practice2-1.png

Wine glass

wine glass.png

      We were tasked to create a wine glass using the CV Curve Tool and Revolve. The glass texture was created by me, just by playing around with different sliders, including the weight one (found in transmission) and the roughness one (found in specular), until it looked good. The wooden texture is one I have found on the internet, as is the HDRI imagine used for the sky dome light.

Mug

cup.png

Fake News

cup render 2.jpg
cup%20render%201_edited.jpg
Fake-BBC-site-wm.png

     In order to create this fake news edit, I used multiple images and my newly acquired photo-editing skills.

     Bellow I will attach the photos I have used for this assignment.

94d75e1ab6b21f97bd6b00e85e447d1e.jpg
73a4eaa784397e002c936ae5f4d740f8.jpg
spider-bookmark-corner.jpg

James Bond gadget

     For my James Bond gadget, I decided to design and model what looks like a simple mirror, but can display holograms.

james bonds mirror 2.jpg
james bonds mirror.jpg
hologram 2.jpg
hologram 1.jpg

     I created the hologram rays shader in hypershade, using an U ramp. For the object, I created another similar shader, using UV ramp instead, to give it more texture than the rays. One important step in creating this effect was making sure that the objects to which the shaders were applied to were not opaque.

hologram 3.jpg

Distort exercises

We learned about the distortion feature in Maya, specifically about the nonlinear distortions you can make: bend, squash, sine, twist, wave and flare.

wave.png

wave

squash.png

squash

twist 1.png
twist 2.png

twist

sine.png

sine

flare.png

flare

bend 3.png
bend 2.png

bend

Booleans

booleans 1.png
remesh.png

remesh

retopologise.png

retopologise

booleans decking.png

decking

3D textures

3d texture 1.jpg
3d texture 2.jpg

For this exercise I've created this rust texture using a noise 3d texture from Maya.

New York rooftop

ny render 1.jpg
ny render 4.jpg
ny render 5.jpg
ny render 7.jpg
ny render 2.jpg
ny render 6.jpg
ny render 8.jpg
ny render 3.jpg

Time Leap

      For our last assignment of the semester, we had to model an event or environment as historically accurate as possible. I have chosen to model the attack on the twin towers on 9/11 2001 and some surrounding buildings.

time leap render 6.jpg
time leap render 1.jpg
time leap render 4.jpg

I created the explosion simulation in Maya using Fluids and nParticle

time leap render 2.jpg
time leap render 3.jpg
time leap render 5.jpg
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©  by Lorena-Maria Neagoe to showcase progress made during studies. Proudly created with Wix.com

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