top of page

Unity environment

unity project ss.png
unity project ss 2.png
Screenshot_2.png
unity project ss 6.png
unity project ss 9.png

     For our first Unity assignment we had to create an environment using low poly packs from the Unity Assets store. I created my environment combining multiple packs, copy-pasting assets in order to add detail and applying some textures to some assets such as the trees, clouds and water.

unity project ss 11.png
unity project ss 5.png
unity project ss 3.png
unity project ss 7.png
unity project ss 8.png
unity project ss 10.png
unity project ss 4.png

Sculpting

   To create this mountain-like shape I used the sculpting and smoothing tools with a stamp applied to them.

Screenshot_3.png
Screenshot_6.png
Screenshot_5.png
Screenshot_18.png
Screenshot_17.png
Screenshot_16.png

Grouping and copying

Screenshot_11.png
Screenshot_10.png
Screenshot_13.png
Screenshot_12.png
Screenshot_15.png
Screenshot_14.png

Leaf texture

Screenshot_3.png
Screenshot_1.png

Low-poly tree modeling

Screenshot_4.png
Screenshot_5.png
Screenshot_6.png
render 3.jpg
render 1.jpg
render 2.jpg

Lights

r1.jpg
r3.jpg
r2.jpg
r4.jpg

Creature modeling

For this task we were asked to model a creature. I've decided to model a cobra.

new snake ss 1.png
new snake ss 2.png
new snake ss 3.png
new snake ss 5.png
new snake ss 4.png
new snake wireframe.png

Below I have attached some final renders.

snake render 2.jpg
snake render 1.jpg
snake render 6.jpg
snake render 3.jpg
snake render 4.jpg
snake render 5.jpg

Substance Painter

For this task we were asked to texture this skull model using Substance Painter. I created a metal-like surface and some patterns using alpha stamps.

skull ss.png
skull render 1.jpg

Maya export

I've exported the mesh to Maya as an obj file and the texture as png/jpeg images, which I later added to hypershade to create the texture.

skull render 4.jpg
skull render 3.jpg
skull render 2.jpg
skull render 1.jpg

As additional work, I have modelled and textured in Substance Painter the following lever, which I will be using as an asset for the final project for the Realtime Assets and 3D Creation module,

lever ss 2.png
lever ss 1.png
lever.jpg

Unreal Engine 4 export

ue skull 2.png
ue skull 3.png
ue skull.png
ue material.png

Unity export

skull unity import.png

Texturing in Maya

Assignment 3

For this assignment I chose to model Chopper from Star Wars Rebels.

  • Black Facebook Icon
  • Black Twitter Icon
  • Black Pinterest Icon
  • Black Instagram Icon

©  by Lorena-Maria Neagoe to showcase progress made during studies. Proudly created with Wix.com

bottom of page