Unity environment





For our first Unity assignment we had to create an environment using low poly packs from the Unity Assets store. I created my environment combining multiple packs, copy-pasting assets in order to add detail and applying some textures to some assets such as the trees, clouds and water.







Sculpting
To create this mountain-like shape I used the sculpting and smoothing tools with a stamp applied to them.






Grouping and copying






Leaf texture


Low-poly tree modeling






Lights




Creature modeling
For this task we were asked to model a creature. I've decided to model a cobra.






Below I have attached some final renders.






Substance Painter
For this task we were asked to texture this skull model using Substance Painter. I created a metal-like surface and some patterns using alpha stamps.


Maya export
I've exported the mesh to Maya as an obj file and the texture as png/jpeg images, which I later added to hypershade to create the texture.




As additional work, I have modelled and textured in Substance Painter the following lever, which I will be using as an asset for the final project for the Realtime Assets and 3D Creation module,



Unreal Engine 4 export




Unity export

Texturing in Maya




Assignment 3
For this assignment I chose to model Chopper from Star Wars Rebels.














